Back Case study 02 — Creative Technology

OTBSync

A computer-vision web app that turns any physical chess board into a chess computer. Move real pieces, and they play online.

Role
Creative Technologist & Designer
Tools
Claude · TypeScript · Homegrown computer vision · WebRTC · Lichess API
Where
otbsync.com, live in beta
This game: 30 moves at 84% auto-commit accuracy. 26 read straight off the board, 0 misread, 5 user assists (4 moves and 1 resync).

Physical board, digital play

Online chess means staring at a screen, but the game was made to be played over the board. OTBSync bridges the two: point your camera at any real chess board, and the app reads your moves as you make them, keeps the digital position in sync, and speaks your opponent's replies out loud. You play on wood; the internet keeps up.

A laptop camera can watch the board directly, or a phone can be paired as a wireless camera over WebRTC. From there, the same pipeline drives every mode: rated play on Lichess, direct games with a friend, bot games, and an in-house analysis board with engine evaluation, arrows, and PGN import and export.

Try it at otbsync.com